![]() When you enable this option, Unity builds managed scripts A piece of code that allows you to create your own Components, trigger game events, modify Component properties over time and respond to user input in any way you like. More info See in Glossary with the UNITY_SERVER define, which means you can write server-specific code for your applications. You can also build to the Windows version as a console app so that stdin and stdout are accessible. Unity logs go to stdout by default.Įnable this checkbox to include Microsoft program database (PDB) files in the built Standalone Player. PDB files contain application debugging information that is useful for debugging, but might increase the size of your Player. This setting is disabled by default.Ĭreate Visual Studio Solution (Windows only)Įnable this checkbox to generate Visual Studio Solution files for your Project, so you can build your final executable in Visual Studio.Įnable this checkbox to build your application for server use and with no visual elements. Select the version of Xcode to use in the build. If you select the Latest version, the build uses the most recent version of Xcode on your machine.
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